Diglino

What's your next game's first five minutes?

Tell us about your project. We read every submission within two business days and respond with actionable next steps, not canned replies.

Tip: For urgent matters, start your subject line with "[URGENT]".

Our Collaboration Framework

A transparent roadmap from first contact to handoff.

1

Discovery Call

30-minute video chat to align on vision, scope, and technical feasibility. No cost, no pressure.

2

Proposal & Scope

Detailed document outlining deliverables, phased timeline, and investment. Includes a built-in 'phase gate' review.

⚠️ Constraint: We avoid 'indefinite' timelines. Every phase has a measurable milestone.

3

Pre-Production

Lock in art style guides, core mechanics, and technical architecture. The blueprint is final.

4

Production Sprints

Bi-weekly builds. We use a shared dashboard (e.g., Jira, Notion) for complete transparency on progress and blockers.

5

Polish & Launch

Final QA, platform submission, and documented post-launch support. We define 'done' together.

Process Glossary: The Diglino Lens

Soft Launch
A controlled release to a limited audience (e.g., 10k users) to gather telemetry before a global push. We view this as a risk-mitigation tool, not a marketing event.
Global Release
Full-scale launch with all marketing live. This is where we expect stable metrics; the soft launch de-risks this.
Production Sprint
A two-week work block with a fixed output goal (e.g., 'UI for three menu screens'). Not a 'crunch' period; velocity is sustainable.
Phase Gate
A formal review checkpoint before moving to the next funding tranche. Prevents scope creep and forces a go/no-go decision.

Scenario Vignette

"A founder comes to us with a polished pitch deck and no code. We schedule a Discovery Call to discuss their first-playable timeline. It's clear they've budgeted for 6 months, but their scope (open world, procedural generation) suggests 12. We use the Scope document phase to help them re-prioritize features into a Minimum Viable Product (MVP) that can launch in 8. This transparency in timeline is what builds trust."

Open Project Focus & Trade-offs

Current collaborations we are actively seeking, and the explicit constraints that define a fit.

Currently Seeking

  • Art Direction Partner: For a narrative-driven puzzle game. Must excel in 2D hand-drawn style and environmental storytelling. Trade-off: We prioritize art cohesion over rapid asset variety.
  • Technical Lead: For optimizing a Unity pipeline for a mid-core mobile title. Focus on memory management and frame rate stability.

Open For (Principles)

  • Publishing Inquiry: We focus on games with a strong, replayable core loop and a clear, player-first monetization strategy (not predatory).
  • Technical Partnerships: We collaborate on R&D for engine-specific tools (Unreal/Unity) that solve a recurring problem in our pipeline.

Not a Fit (Trade-offs We Won't Make)

To maintain quality and focus, we decline specific project types. This isn't a judgment on the work, but an alignment on our studio's capacity and expertise.

  • Pure asset creation (characters, environments) without a full project context.
  • Porting legacy titles (pre-2015) due to technical debt and platform compliance.
  • Hyper-casual clones with no unique mechanic or retention hook.

"We are looking for partners who are obsessed with the player's first five minutes."

— Katarzyna, Creative Director, Diglino Studio

The Diglino Standard: Communication & Robustness

Method Note: Evaluating a Partner

When we evaluate a potential partner, we look for three specific signals of robustness, not just technical skill. This method is how we assess our own fit for a project.

1. Process Transparency
Can they articulate their phased approach and the decision gates between them? A clear process protects both parties from scope creep.
2. Constraint Awareness
Do they mention trade-offs? (e.g., "We built X, but it caused Y, so now we do Z.") This indicates real experience, not theoretical planning.
3. Communication Cadence
Is there a defined rhythm (bi-weekly syncs, shared dashboard) or is it ad-hoc? Predictable updates reduce anxiety and allow for course correction.

Response & Logistics

  • Response Time: We acknowledge all inquiries within 2 business days. A detailed response may take up to 5 days.
  • Channels: Email and scheduled video calls (Zoom, Google Meet). We do not use social media DMs for business.
  • File Sharing: We use secure, cloud-based platforms (Google Drive, Frame.io, Perforce) for all asset exchange.

Micro-Scenario

"You sent a proposal two days ago and haven't heard back. Before you panic: check your spam folder. If nothing, send a single, polite follow-up email with 'Re:' in the subject. Our inbox is managed by a human, not a bot. A polite nudge is appreciated."

Studio Context

We are based in Warsaw, Poland. Our team is fluent in English and operates on Central European Time (CET/CEST). All meetings are scheduled with clear agendas and shared notes.